LIMB OFFSET Z
This command will return a real number Z offset of the specified limb of the 3D object. Specifying a limb number of zero provides access to the objects own root data, and should not normally be used in this way. The position of the limb is always offset from the positional coordinates of the 3D object itself.

SYNTAX
Return Float=LIMB OFFSET Z(Object Number, Limb Number)

RELATED INFO
BASIC3D Commands Menu
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EXAMPLE
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